DoE Update 202202a

New Features & Improvements

Major

  • Network Update (+ Playtested DoE together with 5 players)
  • Added Freeze in Multiplayer to wait for all players before a start.
  • Added a Major change to the sound system (FMOD)
  • Removed Spawn with Guild Hall.
  • Added Spawn for your selected General.
  • All Generals now spawn with an Engineer.
  • You can now change your name in the Main Menu. (Default is always set to Account Name)
  • Spells/Buffs have been added to the game.
  • Mine (Building) has been added to the game
    (Must be constructed on Gold & Iron Ingots in order to be collectable)
  • Chat System has been added to the Lobby.
  • Added Leaderboard/Player List (Tab).
  • Ingame Chat has been added.
    • Whisper/Private Chat
    • Team Chat
    • All Chat
  • Press to chat with Player (To Leaderboard)
  • Added Cheat Selection Tab (DevMode)
  • Added Cheat to /all Chat (DevMode)

Minor

  • Updated Pathfinding for Small Unit types
  • Updated Pathfinding for Medium Unit types
  • Updated Pathfinding for Large Unit types
  • Added Pathfinding for Enormous Unit types
  • Waiting for players text added to freeze function
  • Faction Colors updated on all buildings
  • Iron and Gold are only harvestable with a mine. (Stone Resourse will remain collectible without a mine)

Bug Fixes & Tweaks

Major

  • Units no longer get stuck on part of the map
  • A multiplayer crash, when playing in the same team.
  • Fixed a crash caused in the Lobby Menu
  • Removed crash triggered by upgrading Guildhall into Tawnhall.

Minor

  • The “Add Faction” button will now work as intended.
  • Fog of war will now display hostile units at the correct time.
  • Building Drop of now adjusted and will work as intended.
  • Added temporary sounds for each General.
  • Fog of war updated to hide units and building as intended.
  • Tested the game for 5 players (DevMode)
  • Upgrading units will now also update all units stats
  • Enemies will now display healthbar when hover above.
  • Loading Screen is now synced for all players in Multiplayer